weatherless...................63.91709% offense.......................47.67969% balance.......................32.62372% rain..........................19.67677% sand..........................17.73550% hyperoffense..................14.31598% multiweather.................. 6.95390% semistall..................... 3.55455% sun........................... 3.32592% hail.......................... 2.44373% rainoffense................... 1.99220% stall......................... 1.82606% voltturn...................... 1.13747% sandstall..................... 0.84292% batonpass..................... 0.54255% sandoffense................... 0.52252% monotype...................... 0.50953% sunoffense.................... 0.47952% trickroom..................... 0.32815% hailoffense................... 0.17048% monoflying.................... 0.08522% monoground.................... 0.07534% tailwind...................... 0.07308% rainstall..................... 0.06341% gravity....................... 0.06185% monoelectric.................. 0.04356% monowater..................... 0.04294% monoghost..................... 0.04133% monoice....................... 0.03554% tricksand..................... 0.03522% monobug....................... 0.03392% monofire...................... 0.03216% dragmag....................... 0.03073% monosteel..................... 0.02764% monopoison.................... 0.02626% trickrain..................... 0.01932% monodragon.................... 0.01601% monopsychic................... 0.01294% monodark...................... 0.01279% monofairy..................... 0.01148% trickhail..................... 0.00806% monorock...................... 0.00690% monograss..................... 0.00497% sunstall...................... 0.00170% monofighting.................. 0.00144% mononormal.................... 0.00099% tricksun...................... 0.00087% Stalliness (mean: -0.190) |## -1.5|##### |############### -1.0|#################### |########################### -0.5|############################## |############################## 0.0|######################### |######################## +0.5|#################### |########## +1.0|########### |#### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.43%