weatherless...................61.95439% offense.......................41.68992% balance.......................41.20133% rain..........................23.50135% sand..........................20.58185% hyperoffense..................10.41073% multiweather.................. 8.40753% semistall..................... 4.83793% rainoffense................... 1.88640% stall......................... 1.86009% sun........................... 1.32153% hail.......................... 1.05302% sandstall..................... 0.82907% voltturn...................... 0.65975% batonpass..................... 0.30506% sandoffense................... 0.29963% trickroom..................... 0.18572% sunoffense.................... 0.15090% trickrain..................... 0.08844% gravity....................... 0.08358% rainstall..................... 0.07919% tricksand..................... 0.03502% hailoffense................... 0.01252% monotype...................... 0.00999% monoelectric.................. 0.00419% dragmag....................... 0.00304% monoflying.................... 0.00232% monopoison.................... 0.00183% monosteel..................... 0.00051% monowater..................... 0.00046% monoghost..................... 0.00040% monoice....................... 0.00007% monobug....................... 0.00006% monoground.................... 0.00005% tricksun...................... 0.00004% monopsychic................... 0.00003% monofighting.................. 0.00003% monofire...................... 0.00002% tailwind...................... 0.00002% monodark...................... 0.00001% monodragon.................... 0.00001% monofairy..................... 0.00000% monograss..................... 0.00000% sunstall...................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.040) |# -1.5|## |############# -1.0|############# |###################### -0.5|####################### |############################# 0.0|####################### |############################## +0.5|############################# |########### +1.0|############# |##### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.46%