weatherless...................64.79081% offense.......................42.67792% balance.......................42.57570% rain..........................21.94355% sand..........................18.64778% hyperoffense.................. 9.08581% multiweather.................. 5.77675% rainoffense................... 3.25844% semistall..................... 3.23056% stall......................... 2.43001% sandstall..................... 1.35759% sun........................... 0.28397% voltturn...................... 0.19946% hail.......................... 0.11075% batonpass..................... 0.09489% sunoffense.................... 0.07521% trickroom..................... 0.06354% sandoffense................... 0.05495% trickrain..................... 0.02814% rainstall..................... 0.02160% tricksand..................... 0.00730% monotype...................... 0.00396% monoelectric.................. 0.00331% hailoffense................... 0.00130% monoflying.................... 0.00035% dragmag....................... 0.00018% monoghost..................... 0.00015% monowater..................... 0.00009% monopoison.................... 0.00004% gravity....................... 0.00002% monoice....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% tricksun...................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monofairy..................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.023) | -1.5|# |######## -1.0|########## |################# -0.5|############################ |##################### 0.0|################ |####################### +0.5|############################## |######### +1.0|######### |#### +1.5|# |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.55%