offense.......................52.67234% weatherless...................50.69808% balance.......................37.53272% sand..........................18.30825% rain..........................15.25414% sun...........................11.18019% hyperoffense.................. 7.36257% hail.......................... 7.10624% monotype...................... 6.11366% trickroom..................... 4.76658% monoice....................... 2.32330% multiweather.................. 2.19786% semistall..................... 2.18695% monowater..................... 1.98517% tricksun...................... 1.21619% sunoffense.................... 1.17256% tailwind...................... 1.16165% monoelectric.................. 0.84533% rainoffense................... 0.80716% sandoffense................... 0.53447% tricksand..................... 0.49629% voltturn...................... 0.42539% batonpass..................... 0.37631% trickhail..................... 0.27269% mononormal.................... 0.25087% stall......................... 0.24542% dragmag....................... 0.22360% choice........................ 0.21270% monobug....................... 0.17452% hailoffense................... 0.15816% monoflying.................... 0.15816% monodark...................... 0.11453% monopoison.................... 0.07635% allweather.................... 0.07635% hailstall..................... 0.07090% trickrain..................... 0.06545% monoground.................... 0.05454% gravity....................... 0.03272% trapper....................... 0.03272% monopsychic................... 0.02727% monodragon.................... 0.02727% sunstall...................... 0.02182% sandstall..................... 0.02182% monoghost..................... 0.02182% monograss..................... 0.01636% monofire...................... 0.01636% monosteel..................... 0.01091% monofighting.................. 0.00545% monofairy..................... 0.00545% rainstall..................... 0.00545% Stalliness (mean: -0.145) | -1.5|## |###### -1.0|######### |############### -0.5|########################### |########################### 0.0|############################## |##################### +0.5|################## |######## +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.59%