offense.......................53.33783% weatherless...................48.11054% balance.......................37.27071% sand..........................20.18050% rain..........................15.07554% sun...........................11.08384% hail.......................... 8.08223% monotype...................... 7.27233% hyperoffense.................. 6.92433% trickroom..................... 4.89682% monoice....................... 3.38720% multiweather.................. 2.23939% semistall..................... 2.23643% monowater..................... 2.10903% tricksun...................... 1.27605% sunoffense.................... 1.15424% tailwind...................... 1.10979% monoelectric.................. 0.84220% rainoffense................... 0.78006% tricksand..................... 0.63255% sandoffense................... 0.52314% voltturn...................... 0.39685% trickhail..................... 0.32711% mononormal.................... 0.28386% batonpass..................... 0.24039% stall......................... 0.23070% choice........................ 0.19950% dragmag....................... 0.17783% monobug....................... 0.17614% hailoffense................... 0.10897% monodark...................... 0.10497% monoflying.................... 0.10249% monopoison.................... 0.08424% hailstall..................... 0.07144% allweather.................... 0.06998% monoground.................... 0.06492% trickrain..................... 0.05066% trapper....................... 0.03017% gravity....................... 0.02345% monodragon.................... 0.02195% monosteel..................... 0.02075% monopsychic................... 0.02028% sunstall...................... 0.01928% sandstall..................... 0.01713% monograss..................... 0.01690% monoghost..................... 0.01544% monofire...................... 0.01158% monofighting.................. 0.00652% monofairy..................... 0.00386% rainstall..................... 0.00386% Stalliness (mean: -0.143) | -1.5|## |###### -1.0|######## |############### -0.5|############################# |############################ 0.0|############################## |#################### +0.5|################## |######## +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.59%