offense.......................66.07040% balance.......................30.10269% hail..........................28.47334% sand..........................27.97797% monotype......................27.34529% weatherless...................26.19544% monoice.......................23.63714% rain..........................12.10131% sun........................... 9.69752% trickroom..................... 4.67441% multiweather.................. 4.43088% monowater..................... 2.36608% tricksun...................... 2.18041% hyperoffense.................. 1.90749% semistall..................... 1.82240% tricksand..................... 1.68589% mononormal.................... 0.91241% tailwind...................... 0.62354% trickhail..................... 0.60138% rainoffense................... 0.32734% sandoffense................... 0.24749% sunoffense.................... 0.21577% monoground.................... 0.18508% voltturn...................... 0.16502% monoelectric.................. 0.13537% stall......................... 0.09701% monobug....................... 0.05509% choice........................ 0.04203% monopoison.................... 0.03090% monosteel..................... 0.02155% gravity....................... 0.00657% hailoffense................... 0.00449% trapper....................... 0.00317% sandstall..................... 0.00219% batonpass..................... 0.00211% monoflying.................... 0.00166% dragmag....................... 0.00162% trickrain..................... 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.192) | -1.5|# |# -1.0|## |###### -0.5|############################## |################## 0.0|########### |######## +0.5|########## |### +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 1.08%