offense.......................64.11330% weatherless...................36.04632% balance.......................33.89822% monotype......................27.93582% hail..........................23.77902% monoice.......................22.99213% sand..........................19.12287% rain..........................14.18113% sun........................... 7.24948% trickroom..................... 5.03590% monowater..................... 3.89134% tricksun...................... 3.56665% hyperoffense.................. 1.25178% mononormal.................... 1.04800% tricksand..................... 1.02031% semistall..................... 0.73041% rainoffense................... 0.69696% trickhail..................... 0.52673% multiweather.................. 0.37778% sandoffense................... 0.14426% tailwind...................... 0.14091% sunoffense.................... 0.03632% voltturn...................... 0.02175% choice........................ 0.02020% stall......................... 0.00628% monoground.................... 0.00277% monoelectric.................. 0.00153% hailoffense................... 0.00066% gravity....................... 0.00054% sandstall..................... 0.00012% dragmag....................... 0.00010% monoflying.................... 0.00005% batonpass..................... 0.00003% trapper....................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.176) | -1.5| | -1.0|# |## -0.5|####################### |############################## 0.0|######## |######### +0.5|######### |### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 1.16%