offense.......................43.03515% weatherless...................37.43442% rain..........................35.59811% sun...........................32.86988% balance.......................32.01731% hyperoffense..................18.42865% multiweather..................10.41448% sunoffense.................... 4.91868% stall......................... 3.34470% semistall..................... 3.17419% rainoffense................... 2.89874% sand.......................... 2.46590% hail.......................... 2.20357% rainstall..................... 1.45593% monotype...................... 1.36411% sandoffense................... 0.40661% choice........................ 0.39349% voltturn...................... 0.38038% monowater..................... 0.36726% sunstall...................... 0.26233% mononormal.................... 0.23610% dragmag....................... 0.22298% monoflying.................... 0.17051% trickroom..................... 0.14428% trickrain..................... 0.13116% monopsychic................... 0.11805% monofire...................... 0.11805% hailoffense................... 0.10493% tailwind...................... 0.07870% monofairy..................... 0.07870% hailstall..................... 0.07870% monoghost..................... 0.06558% monoground.................... 0.06558% monodark...................... 0.06558% monobug....................... 0.03935% monosteel..................... 0.03935% gravity....................... 0.02623% monopoison.................... 0.02623% monodragon.................... 0.02623% monofighting.................. 0.02623% monoice....................... 0.02623% allweather.................... 0.01312% Stalliness (mean: -0.201) -2.0|## |#### -1.5|############# |################ -1.0|################# |#################### -0.5|####################### |############################## 0.0|############################## |##################### +0.5|####################### |######## +1.0|######### |### +1.5|## |## +2.0|### |# +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.44%