sun...........................42.86549% weatherless...................41.17511% rain..........................40.99289% balance.......................27.61352% multiweather..................25.27734% hyperoffense..................22.74681% stall.........................22.52163% offense.......................22.31168% semistall..................... 4.80636% sunoffense.................... 3.01211% rainstall..................... 0.76035% rainoffense................... 0.53788% sunstall...................... 0.29416% choice........................ 0.18642% sand.......................... 0.17868% hail.......................... 0.06517% gravity....................... 0.00854% monowater..................... 0.00023% monotype...................... 0.00023% voltturn...................... 0.00000% sandoffense................... 0.00000% hailoffense................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.428) -2.0| | -1.5|############################# |### -1.0|### |#### -0.5|########### |############ 0.0|###### |####### +0.5|##### |##################### +1.0|########## | +1.5|#### |## +2.0|# | +2.5| | +3.0|############################## more negative = more offensive, more positive = more stall one # = 0.67%