weatherless...................85.88146% offense.......................46.32880% balance.......................32.49339% hyperoffense..................16.60060% sun........................... 9.37146% voltturn...................... 5.87014% semistall..................... 3.31257% rain.......................... 2.53869% monotype...................... 2.24613% trickroom..................... 1.57607% hail.......................... 1.33069% stall......................... 1.26463% sand.......................... 1.01925% choice........................ 0.63231% sunoffense.................... 0.57569% hailoffense................... 0.45300% monopoison.................... 0.41525% monofighting.................. 0.32088% monoflying.................... 0.27369% monosteel..................... 0.26425% monograss..................... 0.22650% monobug....................... 0.22650% monoghost..................... 0.21706% monodragon.................... 0.20763% sandoffense................... 0.16044% multiweather.................. 0.13213% monofire...................... 0.12269% monoground.................... 0.11325% monodark...................... 0.10381% gravity....................... 0.09438% monowater..................... 0.08494% tailwind...................... 0.08494% monoelectric.................. 0.07550% sunstall...................... 0.05663% tricksun...................... 0.04719% monopsychic................... 0.02831% monorock...................... 0.02831% mononormal.................... 0.02831% rainoffense................... 0.01888% sandstall..................... 0.01888% rainstall..................... 0.01888% monofairy..................... 0.00944% monoice....................... 0.00944% Stalliness (mean: -0.248) -2.5| |## -2.0|# |#### -1.5|######### |############ -1.0|######################## |############################ -0.5|############################## |############################ 0.0|########################### |######################## +0.5|################### |################# +1.0|######### |### +1.5|# |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.41%