offense.......................57.36743% weatherless...................51.98459% balance.......................31.05581% rain..........................25.83923% sun...........................20.64552% hyperoffense.................. 8.99222% trickroom..................... 6.65400% multiweather.................. 3.87681% monotype...................... 2.91618% sand.......................... 2.84141% hail.......................... 2.64348% tailwind...................... 2.30040% semistall..................... 2.17988% rainoffense................... 1.65206% tricksun...................... 1.41807% trickrain..................... 1.21046% voltturn...................... 0.94127% sunoffense.................... 0.93423% monowater..................... 0.61842% choice........................ 0.51286% stall......................... 0.40466% hailoffense................... 0.34836% monoelectric.................. 0.33076% monoice....................... 0.30086% batonpass..................... 0.29646% monodark...................... 0.27183% monopsychic................... 0.21728% tricksand..................... 0.20321% monofairy..................... 0.15219% monosteel..................... 0.13283% sandoffense................... 0.12668% monopoison.................... 0.11876% monofire...................... 0.10996% monodragon.................... 0.10644% trickhail..................... 0.10029% monobug....................... 0.09589% monoghost..................... 0.09237% monofighting.................. 0.08973% monoground.................... 0.08005% monoflying.................... 0.07389% sandstall..................... 0.06422% monorock...................... 0.06334% rainstall..................... 0.04310% gravity....................... 0.04135% mononormal.................... 0.03959% monograss..................... 0.03783% sunstall...................... 0.03167% trapper....................... 0.01847% dragmag....................... 0.01759% hailstall..................... 0.00616% swagplay...................... 0.00352% allweather.................... 0.00352% Stalliness (mean: -0.233) -1.5|### |####### -1.0|############# |######################## -0.5|########################### |############################## 0.0|############################ |##################### +0.5|############# |####### +1.0|### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.56%