offense.......................57.74242% weatherless...................48.59570% balance.......................30.99877% rain..........................28.36229% sun...........................22.13165% hyperoffense.................. 8.94084% trickroom..................... 7.42054% multiweather.................. 4.13772% monotype...................... 2.66095% sand.......................... 2.63678% hail.......................... 2.48465% tailwind...................... 2.44221% semistall..................... 1.97156% rainoffense................... 1.85578% tricksun...................... 1.67270% trickrain..................... 1.47342% sunoffense.................... 1.01920% voltturn...................... 0.93274% monowater..................... 0.57673% choice........................ 0.53292% stall......................... 0.34640% hailoffense................... 0.31078% monodark...................... 0.30015% monoelectric.................. 0.27605% monoice....................... 0.26884% batonpass..................... 0.23832% tricksand..................... 0.20234% monopsychic................... 0.18097% monofairy..................... 0.13919% sandoffense................... 0.13014% monosteel..................... 0.12873% monopoison.................... 0.10749% monofire...................... 0.10162% trickhail..................... 0.09653% monodragon.................... 0.08990% monoghost..................... 0.08737% monofighting.................. 0.08139% monoground.................... 0.07545% monobug....................... 0.07527% sandstall..................... 0.06639% monoflying.................... 0.06582% monorock...................... 0.06227% gravity....................... 0.04159% rainstall..................... 0.03577% monograss..................... 0.03062% sunstall...................... 0.02816% mononormal.................... 0.02487% trapper....................... 0.01492% dragmag....................... 0.01409% hailstall..................... 0.00561% allweather.................... 0.00290% swagplay...................... 0.00000% Stalliness (mean: -0.239) -1.5|### |####### -1.0|############# |######################## -0.5|########################### |############################## 0.0|############################ |##################### +0.5|############ |###### +1.0|### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.56%