offense.......................60.70713% rain..........................43.73703% weatherless...................30.47254% balance.......................30.37455% sun...........................27.36500% trickroom.....................11.27858% hyperoffense.................. 8.04190% multiweather.................. 4.58686% tailwind...................... 4.03150% rainoffense................... 3.50690% trickrain..................... 3.43054% tricksun...................... 3.10037% hail.......................... 2.36796% sunoffense.................... 1.76571% monotype...................... 1.06708% choice........................ 0.80314% voltturn...................... 0.77489% semistall..................... 0.77169% sand.......................... 0.66361% monodark...................... 0.54775% monowater..................... 0.14608% monopsychic................... 0.12716% hailoffense................... 0.12629% stall......................... 0.10473% sandstall..................... 0.08384% monoice....................... 0.06991% batonpass..................... 0.04914% trickhail..................... 0.04371% gravity....................... 0.04364% tricksand..................... 0.04259% monofairy..................... 0.04047% monoghost..................... 0.03197% monosteel..................... 0.02667% monopoison.................... 0.02626% sandoffense................... 0.02343% monofire...................... 0.01821% monoelectric.................. 0.01657% monoground.................... 0.00433% monoflying.................... 0.00337% monobug....................... 0.00229% monofighting.................. 0.00211% mononormal.................... 0.00183% monodragon.................... 0.00106% monograss..................... 0.00104% rainstall..................... 0.00038% sunstall...................... 0.00011% dragmag....................... 0.00004% trapper....................... 0.00004% monorock...................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.255) -1.5|## |##### -1.0|########## |#################### -0.5|####################### |############################## 0.0|########################### |################## +0.5|######### |#### +1.0|# |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.68%