offense.......................70.10536% rain..........................54.67561% balance.......................22.64567% sun...........................22.52617% weatherless...................19.23380% trickroom.....................12.18966% tailwind...................... 8.97881% hyperoffense.................. 6.63600% hail.......................... 4.90391% trickrain..................... 4.70418% rainoffense................... 3.01685% tricksun...................... 2.98045% sunoffense.................... 2.21997% multiweather.................. 1.40911% semistall..................... 0.61048% monotype...................... 0.22746% choice........................ 0.13300% monopsychic................... 0.08743% sand.......................... 0.07432% voltturn...................... 0.07122% monodark...................... 0.06254% monowater..................... 0.02759% tricksand..................... 0.02210% batonpass..................... 0.01974% gravity....................... 0.01913% monofairy..................... 0.01485% hailoffense................... 0.01198% monoice....................... 0.01150% monoghost..................... 0.00976% monoelectric.................. 0.00691% trickhail..................... 0.00377% monosteel..................... 0.00279% stall......................... 0.00248% monopoison.................... 0.00205% monoground.................... 0.00115% monobug....................... 0.00034% mononormal.................... 0.00018% monoflying.................... 0.00011% monograss..................... 0.00009% monofighting.................. 0.00008% monofire...................... 0.00006% sandoffense................... 0.00005% monodragon.................... 0.00003% sandstall..................... 0.00002% rainstall..................... 0.00001% dragmag....................... 0.00000% trapper....................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.284) -1.5| |### -1.0|###### |##################### -0.5|####################### |############################## 0.0|################## |############ +0.5|######## |## +1.0| |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.80%