weatherless...................71.03458% offense.......................48.09816% balance.......................38.18766% rain.......................... 9.63082% sand.......................... 9.48733% trickroom..................... 7.34228% sun........................... 6.99207% hyperoffense.................. 6.96532% semistall..................... 4.97592% hail.......................... 4.51870% monotype...................... 3.97879% stall......................... 1.77295% tailwind...................... 1.73890% multiweather.................. 1.58568% tricksand..................... 1.41544% voltturn...................... 1.21115% monoice....................... 1.13576% sunoffense.................... 0.85364% choice........................ 0.71258% monowater..................... 0.53748% monobug....................... 0.44506% monoelectric.................. 0.41344% trickrain..................... 0.38669% trickhail..................... 0.32103% monopoison.................... 0.29184% monodragon.................... 0.27482% batonpass..................... 0.24807% rainoffense................... 0.20429% monopsychic................... 0.17511% sandstall..................... 0.16538% rainstall..................... 0.15079% hailoffense................... 0.14106% tricksun...................... 0.13376% monoghost..................... 0.11674% monofighting.................. 0.10944% monoflying.................... 0.10215% sandoffense................... 0.08998% monofairy..................... 0.07053% monoground.................... 0.06810% monodark...................... 0.06810% mononormal.................... 0.06323% dragmag....................... 0.05837% monosteel..................... 0.04864% monograss..................... 0.03891% hailstall..................... 0.03648% gravity....................... 0.02675% trapper....................... 0.01946% monofire...................... 0.01459% sunstall...................... 0.01216% monorock...................... 0.00730% Stalliness (mean: -0.056) -1.5|### |###### -1.0|########### |##################### -0.5|########################## |############################## 0.0|############################# |############################## +0.5|################# |########### +1.0|####### |##### +1.5|### |## +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%