weatherless...................70.08175% offense.......................48.66087% balance.......................37.34525% sand..........................10.26539% rain.......................... 9.55941% trickroom..................... 8.29278% hyperoffense.................. 7.17459% sun........................... 6.88349% semistall..................... 4.89770% hail.......................... 4.72047% monotype...................... 4.12573% stall......................... 1.92159% tailwind...................... 1.87406% tricksand..................... 1.66260% multiweather.................. 1.43721% voltturn...................... 1.22850% monoice....................... 1.21647% sunoffense.................... 0.83523% choice........................ 0.71295% monowater..................... 0.63413% trickhail..................... 0.45812% monobug....................... 0.44249% trickrain..................... 0.44015% monoelectric.................. 0.35651% monodragon.................... 0.33046% monopoison.................... 0.32490% batonpass..................... 0.24781% rainoffense................... 0.19820% sandstall..................... 0.19111% monopsychic................... 0.16053% hailoffense................... 0.16000% tricksun...................... 0.14038% monoghost..................... 0.11348% rainstall..................... 0.10430% monoflying.................... 0.10415% monofighting.................. 0.08842% sandoffense................... 0.08281% monoground.................... 0.07832% mononormal.................... 0.06908% monodark...................... 0.06251% dragmag....................... 0.05302% monofairy..................... 0.05160% monograss..................... 0.03992% gravity....................... 0.03222% hailstall..................... 0.03156% monosteel..................... 0.03010% trapper....................... 0.01594% monofire...................... 0.01254% monorock...................... 0.01182% sunstall...................... 0.01084% Stalliness (mean: -0.065) -1.5|### |####### -1.0|########### |##################### -0.5|########################### |############################## 0.0|############################# |############################## +0.5|################# |########## +1.0|###### |##### +1.5|### |## +2.0| |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%