weatherless...................81.83730% offense.......................33.02197% balance.......................31.18660% hyperoffense..................19.30330% trickroom.....................15.19128% stall.........................13.37495% sand.......................... 6.85972% rain.......................... 5.10122% hail.......................... 4.64554% semistall..................... 3.11317% monotype...................... 2.92120% tricksand..................... 1.84815% sun........................... 1.64518% trickhail..................... 1.49296% monoice....................... 1.39257% tailwind...................... 0.86422% monowater..................... 0.69937% mononormal.................... 0.59109% monopsychic................... 0.15445% choice........................ 0.11583% multiweather.................. 0.08896% voltturn...................... 0.07616% hailoffense................... 0.04388% monopoison.................... 0.03934% sandstall..................... 0.03895% monobug....................... 0.03548% rainoffense................... 0.02571% trickrain..................... 0.02003% tricksun...................... 0.01542% sandoffense................... 0.01114% sunoffense.................... 0.00810% monograss..................... 0.00485% monoelectric.................. 0.00279% rainstall..................... 0.00177% monoghost..................... 0.00126% batonpass..................... 0.00061% dragmag....................... 0.00004% monofairy..................... 0.00001% gravity....................... 0.00000% hailstall..................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monofighting.................. 0.00000% monoflying.................... 0.00000% monodragon.................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% sunstall...................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.002) -1.5|### |################## -1.0|############################## |################## -0.5|############# |################## 0.0|################ |############################ +0.5|##################### |### +1.0|#### |# +1.5|###### |##################### +2.0| |###### +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%