weatherless...................77.91992% balance.......................43.72004% offense.......................32.65923% voltturn......................14.99088% semistall.....................13.90324% sun........................... 8.92160% sand.......................... 7.07373% stall......................... 5.96887% rain.......................... 4.65796% hyperoffense.................. 3.74863% trickroom..................... 1.91256% hail.......................... 1.49154% choice........................ 0.81309% hailoffense................... 0.62498% batonpass..................... 0.54901% monotype...................... 0.50999% tricksun...................... 0.25724% monorock...................... 0.24091% monowater..................... 0.11887% mononormal.................... 0.09954% sandoffense................... 0.09873% tailwind...................... 0.08403% rainoffense................... 0.07814% dragmag....................... 0.07108% multiweather.................. 0.06476% monoice....................... 0.04981% monoghost..................... 0.00052% monopsychic................... 0.00018% monosteel..................... 0.00018% monodark...................... 0.00017% monodragon.................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.330) -1.5|### | -1.0|######## |##### -0.5|############ |############################## 0.0|############################# |########################### +0.5|##################### |################## +1.0|############# |############## +1.5|######## |### +2.0|######## | more negative = more offensive, more positive = more stall one # = 0.50%