weatherless...................88.06836% offense.......................61.08508% hyperoffense..................23.44568% balance.......................15.24736% voltturn...................... 8.43051% sun........................... 5.19563% hail.......................... 4.56819% sunoffense.................... 1.90261% sand.......................... 1.23458% hailoffense................... 1.14205% rain.......................... 1.02475% monotype...................... 0.70140% trickroom..................... 0.41279% rainoffense................... 0.35465% choice........................ 0.23391% dragmag....................... 0.22222% semistall..................... 0.19367% sandoffense................... 0.12762% trapper....................... 0.10148% multiweather.................. 0.08737% monoice....................... 0.08325% monobug....................... 0.07809% monowater..................... 0.07465% tailwind...................... 0.06020% monopoison.................... 0.05951% monorock...................... 0.05573% monograss..................... 0.05091% monofighting.................. 0.04678% mononormal.................... 0.04541% monoground.................... 0.03268% stall......................... 0.02821% monoghost..................... 0.02718% monosteel..................... 0.02683% monofairy..................... 0.02580% monofire...................... 0.02580% gravity....................... 0.02477% monodragon.................... 0.02442% monoelectric.................. 0.02236% monodark...................... 0.02064% monopsychic................... 0.01926% monoflying.................... 0.01101% tricksun...................... 0.00516% sandstall..................... 0.00413% trickhail..................... 0.00172% trickrain..................... 0.00069% tricksand..................... 0.00034% Stalliness (mean: -0.586) -2.0|### |##### -1.5|######### |################ -1.0|####################### |############################## -0.5|############################# |############################ 0.0|###################### |########### +0.5|##### |## +1.0| more negative = more offensive, more positive = more stall one # = 0.55%