weatherless...................88.69111% offense.......................61.36159% hyperoffense..................22.51395% balance.......................15.89373% voltturn...................... 8.83030% sun........................... 5.07112% hail.......................... 4.31607% sunoffense.................... 1.90002% sand.......................... 1.11951% hailoffense................... 1.08230% rain.......................... 0.87511% monotype...................... 0.56758% trickroom..................... 0.37054% rainoffense................... 0.32448% choice........................ 0.21738% semistall..................... 0.20703% dragmag....................... 0.20424% trapper....................... 0.11996% sandoffense................... 0.10927% multiweather.................. 0.07001% monobug....................... 0.06361% monoice....................... 0.05746% monowater..................... 0.05631% tailwind...................... 0.05206% monorock...................... 0.05144% monograss..................... 0.04594% monofighting.................. 0.04408% monopoison.................... 0.04070% mononormal.................... 0.03414% monoground.................... 0.02952% monodragon.................... 0.02648% gravity....................... 0.02390% stall......................... 0.02371% monofire...................... 0.02198% monosteel..................... 0.02125% monofairy..................... 0.01988% monoghost..................... 0.01974% monodark...................... 0.01628% monoelectric.................. 0.01555% monopsychic................... 0.01151% monoflying.................... 0.01038% tricksun...................... 0.00478% sandstall..................... 0.00324% trickhail..................... 0.00102% trickrain..................... 0.00078% tricksand..................... 0.00024% Stalliness (mean: -0.569) -2.0|### |#### -1.5|######## |############### -1.0|###################### |############################## -0.5|############################# |############################# 0.0|####################### |########### +0.5|##### |## +1.0| more negative = more offensive, more positive = more stall one # = 0.55%