weatherless...................92.23849% offense.......................59.72812% balance.......................20.79408% hyperoffense..................18.94887% voltturn...................... 9.91649% sun........................... 4.55546% hail.......................... 2.43783% sunoffense.................... 2.17782% semistall..................... 0.51563% sand.......................... 0.42729% rain.......................... 0.38020% rainoffense................... 0.31027% choice........................ 0.30419% trickroom..................... 0.19394% hailoffense................... 0.17997% monotype...................... 0.14792% trapper....................... 0.13872% dragmag....................... 0.09546% monorock...................... 0.04326% multiweather.................. 0.03926% tailwind...................... 0.03462% monofighting.................. 0.02482% sandoffense................... 0.02066% monofire...................... 0.01992% stall......................... 0.01331% monoflying.................... 0.00962% monoelectric.................. 0.00846% monowater..................... 0.00777% monoground.................... 0.00612% monopoison.................... 0.00559% monoice....................... 0.00498% tricksun...................... 0.00458% monosteel..................... 0.00429% monograss..................... 0.00415% monobug....................... 0.00338% mononormal.................... 0.00320% trickrain..................... 0.00125% monoghost..................... 0.00115% monopsychic................... 0.00112% gravity....................... 0.00011% monodragon.................... 0.00010% monofairy..................... 0.00000% monodark...................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.475) -2.0|## |##### -1.5|####### |############# -1.0|############### |######################## -0.5|############################# |############################# 0.0|############################## |############## +0.5|###### |## +1.0|# more negative = more offensive, more positive = more stall one # = 0.56%