weatherless...................94.20930% offense.......................58.59239% balance.......................24.97953% hyperoffense..................14.42685% voltturn...................... 6.39577% sun........................... 2.79913% hail.......................... 2.74997% semistall..................... 1.98808% sunoffense.................... 1.33920% trickroom..................... 0.39121% sand.......................... 0.22454% choice........................ 0.05984% dragmag....................... 0.05245% rain.......................... 0.02637% hailoffense................... 0.01877% stall......................... 0.01315% tailwind...................... 0.01187% monotype...................... 0.01043% multiweather.................. 0.00931% sandoffense................... 0.00927% rainoffense................... 0.00909% monofire...................... 0.00480% trapper....................... 0.00337% monoelectric.................. 0.00256% tricksun...................... 0.00165% monofighting.................. 0.00096% monoice....................... 0.00091% monograss..................... 0.00034% monobug....................... 0.00026% monopsychic................... 0.00026% monowater..................... 0.00017% monoghost..................... 0.00009% monorock...................... 0.00005% trickrain..................... 0.00004% monosteel..................... 0.00001% monoflying.................... 0.00001% monoground.................... 0.00000% mononormal.................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monodragon.................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.335) -2.0|# |## -1.5|#### |########## -1.0|######## |############## -0.5|##################### |############################## 0.0|############################## |############# +0.5|###### |# +1.0| more negative = more offensive, more positive = more stall one # = 0.70%