weatherless...................81.63047% offense.......................46.85440% balance.......................33.05197% hyperoffense..................10.61104% sun........................... 9.86117% semistall..................... 7.29861% voltturn...................... 6.33467% sand.......................... 5.58780% rain.......................... 3.72785% trickroom..................... 2.30192% stall......................... 2.18398% sunoffense.................... 1.14059% multiweather.................. 0.84337% sandstall..................... 0.32654% sandoffense................... 0.31544% tricksun...................... 0.29402% sunstall...................... 0.24289% rainoffense................... 0.07570% hail.......................... 0.03609% monotype...................... 0.01627% monoflying.................... 0.01522% monofire...................... 0.00085% monoelectric.................. 0.00010% monosteel..................... 0.00008% monowater..................... 0.00002% monopsychic................... 0.00001% monofairy..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.055) -2.0|# |# -1.5|### |######### -1.0|########### |####################### -0.5|############################## |####################### 0.0|###################### |############# +0.5|#################### |################ +1.0|############## |##### +1.5|#### |## +2.0| |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%