weatherless...................92.82208% balance.......................45.27478% offense.......................29.99608% semistall.....................14.28641% voltturn...................... 8.89277% hyperoffense.................. 7.67781% hail.......................... 2.95011% stall......................... 2.76492% sand.......................... 1.92212% sun........................... 1.88154% rain.......................... 0.59999% trickroom..................... 0.46756% monotype...................... 0.44702% hailoffense................... 0.23993% multiweather.................. 0.17584% rainoffense................... 0.15298% monowater..................... 0.12818% monorock...................... 0.12818% monoground.................... 0.12818% monobug....................... 0.04767% monopsychic................... 0.04767% sandstall..................... 0.04767% choice........................ 0.04767% monodark...................... 0.04767% tricksand..................... 0.04767% monodragon.................... 0.04767% Stalliness (mean: 0.250) -2.5|# | -2.0|# |## -1.5|### |####### -1.0|######## |######## -0.5|#################### |######################### 0.0|######################### |############################ +0.5|######################### |################## +1.0|############################## |############### +1.5|########## |### +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.43%