weatherless...................93.93238% offense.......................43.52793% balance.......................34.39295% hyperoffense..................11.29422% semistall..................... 9.81913% voltturn...................... 3.72505% hail.......................... 1.99955% trickroom..................... 1.99860% rain.......................... 1.78504% sand.......................... 1.34091% sun........................... 0.98560% stall......................... 0.96575% choice........................ 0.72006% monotype...................... 0.70683% hailoffense................... 0.33735% rainoffense................... 0.18710% mononormal.................... 0.14458% monopoison.................... 0.13891% sunoffense.................... 0.12852% monoelectric.................. 0.07843% gravity....................... 0.07749% tailwind...................... 0.04914% sandoffense................... 0.04819% monodragon.................... 0.04819% monorock...................... 0.04725% monograss..................... 0.04158% monobug....................... 0.03969% multiweather.................. 0.03969% monowater..................... 0.03874% monodark...................... 0.03402% monoflying.................... 0.03402% monofighting.................. 0.02929% rainstall..................... 0.02835% monoghost..................... 0.01984% monopsychic................... 0.01701% monosteel..................... 0.01606% monoice....................... 0.01606% monofairy..................... 0.01417% hailstall..................... 0.01323% tricksand..................... 0.01323% trapper....................... 0.00945% monofire...................... 0.00756% monoground.................... 0.00378% dragmag....................... 0.00283% sandstall..................... 0.00189% tricksun...................... 0.00189% trickrain..................... 0.00094% Stalliness (mean: -0.072) |### -1.5|##### |########### -1.0|############### |####################### -0.5|########################## |############################ 0.0|############################## |############################ +0.5|################# |############### +1.0|###################### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.44%