weatherless...................92.52666% offense.......................37.18693% balance.......................36.09889% hyperoffense..................17.56590% semistall..................... 7.20606% hail.......................... 4.09226% voltturn...................... 3.93498% trickroom..................... 2.31690% stall......................... 1.94222% sand.......................... 1.64792% rain.......................... 1.04526% hailoffense................... 0.95947% sun........................... 0.68792% choice........................ 0.36136% sunoffense.................... 0.29241% rainoffense................... 0.21606% monotype...................... 0.11939% hailstall..................... 0.06862% tailwind...................... 0.05034% monograss..................... 0.03046% gravity....................... 0.02280% monoelectric.................. 0.02042% mononormal.................... 0.01650% monoice....................... 0.01565% monowater..................... 0.01458% monopoison.................... 0.01125% sandoffense................... 0.00631% monobug....................... 0.00462% monoflying.................... 0.00377% monodark...................... 0.00175% monoghost..................... 0.00035% monodragon.................... 0.00034% monofighting.................. 0.00025% monorock...................... 0.00013% monoground.................... 0.00005% monopsychic................... 0.00003% monofire...................... 0.00002% multiweather.................. 0.00002% dragmag....................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.106) |#### -1.5|######### |###################### -1.0|############### |##################### -0.5|###################### |############################ 0.0|########################## |############################## +0.5|################## |###################### +1.0|########### |###### +1.5|#### |# +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.41%