weatherless...................92.74528% balance.......................39.76618% offense.......................33.57248% hyperoffense..................12.90105% semistall..................... 9.55392% hail.......................... 5.13529% voltturn...................... 4.83131% stall......................... 4.20636% trickroom..................... 2.34414% sun........................... 1.15560% sunoffense.................... 0.84203% sand.......................... 0.72660% rain.......................... 0.23723% hailstall..................... 0.19362% choice........................ 0.12967% hailoffense................... 0.12452% rainoffense................... 0.11185% monotype...................... 0.03225% tailwind...................... 0.01582% monoelectric.................. 0.01167% monowater..................... 0.00817% gravity....................... 0.00692% monograss..................... 0.00477% monopoison.................... 0.00360% mononormal.................... 0.00256% monobug....................... 0.00063% sandoffense................... 0.00059% monoice....................... 0.00039% monoflying.................... 0.00031% monodark...................... 0.00020% monofighting.................. 0.00001% monodragon.................... 0.00001% monorock...................... 0.00001% monopsychic................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% monoghost..................... 0.00000% multiweather.................. 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.108) |##### -1.5|##### |########### -1.0|############## |################### -0.5|############## |####################### 0.0|####################### |####################### +0.5|################ |############################## +1.0|############## |######### +1.5|###### |# +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%