weatherless...................73.28015% offense.......................39.83823% balance.......................38.69913% voltturn......................14.79044% hyperoffense..................12.12746% sand..........................10.59656% rain.......................... 8.10419% semistall..................... 6.03734% hail.......................... 5.91218% stall......................... 3.29783% sun........................... 2.92485% choice........................ 1.98086% monotype...................... 1.65690% trickroom..................... 1.46174% hailoffense................... 1.01915% multiweather.................. 0.76652% sandstall..................... 0.54486% rainoffense................... 0.46212% sandoffense................... 0.41115% sunoffense.................... 0.31256% dragmag....................... 0.31129% tricksun...................... 0.19718% monowater..................... 0.18574% monobug....................... 0.15866% monoghost..................... 0.15039% monosteel..................... 0.12740% monoice....................... 0.11722% gravity....................... 0.11216% monodragon.................... 0.10899% monopsychic................... 0.10567% monofighting.................. 0.10289% monofairy..................... 0.10271% monoelectric.................. 0.10155% monoflying.................... 0.08816% monodark...................... 0.08141% monopoison.................... 0.08018% monofire...................... 0.07769% mononormal.................... 0.06047% monograss..................... 0.05577% monorock...................... 0.05047% tailwind...................... 0.04509% rainstall..................... 0.04292% monoground.................... 0.04217% hailstall..................... 0.03567% tricksand..................... 0.03144% trickrain..................... 0.01260% sunstall...................... 0.01097% allweather.................... 0.00661% trickhail..................... 0.00430% trapper....................... 0.00303% swagplay...................... 0.00069% fear.......................... 0.00007% Stalliness (mean: -0.021) |# -2.0|# |#### -1.5|###### |########## -1.0|############# |################## -0.5|####################### |############################## 0.0|############################ |########################### +0.5|######################## |################## +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.44%