weatherless...................72.96525% balance.......................39.50883% offense.......................39.07554% voltturn......................15.83496% hyperoffense..................11.80981% sand..........................10.92403% rain.......................... 8.18952% semistall..................... 6.18933% hail.......................... 5.86802% stall......................... 3.41649% sun........................... 2.85066% choice........................ 2.12459% trickroom..................... 1.51853% monotype...................... 1.30657% hailoffense................... 1.08546% multiweather.................. 0.75048% sandstall..................... 0.58719% rainoffense................... 0.44725% sandoffense................... 0.37028% dragmag....................... 0.34170% sunoffense.................... 0.28519% tricksun...................... 0.21385% monowater..................... 0.14471% monobug....................... 0.12155% monoghost..................... 0.12098% gravity....................... 0.11295% monosteel..................... 0.10140% monoice....................... 0.09682% monofairy..................... 0.09160% monodragon.................... 0.08618% monoelectric.................. 0.08072% monopsychic................... 0.07356% monofighting.................. 0.07255% monoflying.................... 0.06616% monopoison.................... 0.06473% monodark...................... 0.05981% monofire...................... 0.05874% mononormal.................... 0.04261% monograss..................... 0.04069% tailwind...................... 0.03935% rainstall..................... 0.03817% hailstall..................... 0.03654% monoground.................... 0.03597% monorock...................... 0.03361% tricksand..................... 0.02867% trickrain..................... 0.01307% sunstall...................... 0.00953% allweather.................... 0.00557% trickhail..................... 0.00395% trapper....................... 0.00217% swagplay...................... 0.00066% fear.......................... 0.00005% Stalliness (mean: -0.002) |# -2.0|# |#### -1.5|###### |########## -1.0|############ |################# -0.5|###################### |############################## 0.0|############################ |############################ +0.5|######################### |################### +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%