weatherless...................71.21469% balance.......................42.23021% offense.......................30.76275% voltturn......................17.22300% sand..........................12.57015% hyperoffense..................11.38443% semistall..................... 8.72285% rain.......................... 7.46155% hail.......................... 7.30788% stall......................... 6.89977% choice........................ 2.96914% hailoffense................... 2.32229% sun........................... 1.93885% trickroom..................... 1.60988% sandstall..................... 1.36067% monotype...................... 0.58650% dragmag....................... 0.56337% multiweather.................. 0.48443% monofairy..................... 0.34495% tricksun...................... 0.31488% sunoffense.................... 0.15193% rainoffense................... 0.14649% gravity....................... 0.12736% sandoffense................... 0.10986% monosteel..................... 0.08795% hailstall..................... 0.06919% monoflying.................... 0.04038% monofire...................... 0.02729% monoice....................... 0.02338% tailwind...................... 0.02059% trickhail..................... 0.01878% monoghost..................... 0.01838% monowater..................... 0.01111% rainstall..................... 0.00686% monobug....................... 0.00567% monoelectric.................. 0.00560% monodark...................... 0.00454% trickrain..................... 0.00420% monoground.................... 0.00416% monodragon.................... 0.00294% monorock...................... 0.00281% monofighting.................. 0.00242% monopoison.................... 0.00226% tricksand..................... 0.00188% monograss..................... 0.00177% sunstall...................... 0.00121% mononormal.................... 0.00074% monopsychic................... 0.00050% allweather.................... 0.00032% trapper....................... 0.00005% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.175) |# -2.0|# |#### -1.5|###### |######### -1.0|######### |############### -0.5|################# |######################## 0.0|######################### |############################## +0.5|############################ |##################### +1.0|############# |######## +1.5|######## |### +2.0|### |## +2.5|## |# +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.43%