weatherless...................74.05083% balance.......................36.29443% offense.......................26.16396% stall.........................14.10780% sand..........................14.02212% voltturn......................13.74383% semistall.....................12.56706% hyperoffense..................10.86675% rain.......................... 6.61182% hail.......................... 4.64993% choice........................ 2.47307% hailoffense................... 2.31629% dragmag....................... 2.01840% sandstall..................... 1.82254% trickroom..................... 0.94717% sun........................... 0.78062% rainoffense................... 0.58650% hailstall..................... 0.12139% multiweather.................. 0.11404% monotype...................... 0.07801% sunoffense.................... 0.06035% tricksun...................... 0.05593% sandoffense................... 0.03221% monofairy..................... 0.02657% gravity....................... 0.02074% trickhail..................... 0.01949% rainstall..................... 0.01862% monoice....................... 0.01591% monofire...................... 0.00862% monosteel..................... 0.00558% monoghost..................... 0.00455% monowater..................... 0.00407% monoelectric.................. 0.00365% monoflying.................... 0.00281% trickrain..................... 0.00209% monobug....................... 0.00129% monoground.................... 0.00116% tailwind...................... 0.00100% monopoison.................... 0.00097% monodark...................... 0.00075% monofighting.................. 0.00071% monorock...................... 0.00067% monodragon.................... 0.00034% monograss..................... 0.00023% tricksand..................... 0.00013% mononormal.................... 0.00009% monopsychic................... 0.00007% sunstall...................... 0.00006% allweather.................... 0.00003% trapper....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.423) |## -2.0|### |## -1.5|###### |########### -1.0|######## |############ -0.5|############### |########################### 0.0|###################### |########################## +0.5|############################## |##################### +1.0|################## |############# +1.5|############# |##### +2.0|###### |##### +2.5|#### |### +3.0|########### |# more negative = more offensive, more positive = more stall one # = 0.38%