weatherless...................76.45157% balance.......................37.73795% offense.......................30.58166% voltturn......................27.34959% sand..........................14.24756% hyperoffense..................12.93900% stall.........................10.04250% semistall..................... 8.69889% rain.......................... 3.98747% sun........................... 3.55746% gravity....................... 2.23981% sandstall..................... 2.08986% choice........................ 1.99984% hail.......................... 1.77993% hailoffense................... 0.72263% trickroom..................... 0.55813% dragmag....................... 0.42904% monotype...................... 0.27011% tricksun...................... 0.22962% sunoffense.................... 0.10945% rainoffense................... 0.08545% monoghost..................... 0.08270% sandoffense................... 0.06875% monoflying.................... 0.06588% monoground.................... 0.05871% hailstall..................... 0.05310% monowater..................... 0.03462% multiweather.................. 0.02399% monosteel..................... 0.01039% monofire...................... 0.01008% monograss..................... 0.00475% monoice....................... 0.00137% monoelectric.................. 0.00057% monopsychic................... 0.00053% monobug....................... 0.00051% monofairy..................... 0.00000% monofighting.................. 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.227) -2.0| |############ -1.5|### |### -1.0|#### |##### -0.5|##### |############################## 0.0|############ |################### +0.5|####################### |######## +1.0|####### |############ +1.5|## |### +2.0|## |# +2.5|###### | +3.0|# |### more negative = more offensive, more positive = more stall one # = 0.62%