weatherless...................79.25798% balance.......................38.67100% offense.......................37.16206% sand..........................12.92543% semistall.....................10.29584% hyperoffense.................. 8.53653% voltturn...................... 7.43891% stall......................... 5.33458% hail.......................... 4.33574% sun........................... 2.02735% trickroom..................... 1.91241% rain.......................... 1.82556% monotype...................... 1.56751% sandstall..................... 1.49990% choice........................ 0.67905% rainoffense................... 0.39886% monoice....................... 0.36041% multiweather.................. 0.33799% sunoffense.................... 0.33220% sandoffense................... 0.32472% hailoffense................... 0.31462% monobug....................... 0.30564% gravity....................... 0.23200% mononormal.................... 0.21831% monoelectric.................. 0.15917% monoghost..................... 0.11520% monorock...................... 0.08911% dragmag....................... 0.07162% hailstall..................... 0.07088% trickhail..................... 0.06391% monograss..................... 0.06294% monowater..................... 0.06052% monofighting.................. 0.05214% monopsychic................... 0.04303% monosteel..................... 0.04263% tailwind...................... 0.03519% tricksand..................... 0.03511% monoflying.................... 0.03401% monofire...................... 0.02872% monofairy..................... 0.02789% monodark...................... 0.01921% monopoison.................... 0.01151% tricksun...................... 0.01026% sunstall...................... 0.01001% monodragon.................... 0.00961% monoground.................... 0.00724% trickrain..................... 0.00530% rainstall..................... 0.00197% trapper....................... 0.00117% Stalliness (mean: 0.147) -2.0|# |## -1.5|#### |######## -1.0|############ |################# -0.5|####################### |########################### 0.0|############################## |########################### +0.5|####################### |################### +1.0|############### |############ +1.5|###### |#### +2.0|## |## +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.42%