weatherless...................74.84914% balance.......................37.60544% offense.......................27.67664% semistall.....................17.72773% sand..........................17.38940% voltturn......................11.88755% stall......................... 9.89800% hyperoffense.................. 7.09221% hail.......................... 5.10069% sandstall..................... 2.63657% trickroom..................... 1.64027% sun........................... 1.52166% rain.......................... 1.30804% monotype...................... 0.59909% rainoffense................... 0.42312% choice........................ 0.22438% sunoffense.................... 0.17892% monoice....................... 0.17577% multiweather.................. 0.16773% monobug....................... 0.09284% mononormal.................... 0.08406% hailoffense................... 0.06580% hailstall..................... 0.06095% sandoffense................... 0.05682% monograss..................... 0.05581% tricksand..................... 0.04997% dragmag....................... 0.04813% monofighting.................. 0.04758% gravity....................... 0.04586% monowater..................... 0.03777% trickhail..................... 0.03671% monofairy..................... 0.03235% monoelectric.................. 0.02272% monosteel..................... 0.02094% monorock...................... 0.02076% sunstall...................... 0.01814% monofire...................... 0.00407% monoghost..................... 0.00252% monodark...................... 0.00176% tailwind...................... 0.00027% monodragon.................... 0.00011% monopsychic................... 0.00003% monoflying.................... 0.00001% monoground.................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.383) -2.0|# |### -1.5|#### |####### -1.0|######### |########### -0.5|##################### |####################### 0.0|############################# |############################## +0.5|##################### |####################### +1.0|######################## |####################### +1.5|############## |######## +2.0|#### |##### +2.5|### |# +3.0| |# more negative = more offensive, more positive = more stall one # = 0.38%