weatherless...................90.82428% offense.......................42.54509% balance.......................35.75907% hyperoffense..................13.83022% voltturn...................... 4.99313% semistall..................... 4.61762% rain.......................... 4.28066% stall......................... 3.24801% hail.......................... 2.60260% sun........................... 2.28492% trickroom..................... 1.80882% monotype...................... 0.73510% sand.......................... 0.58171% choice........................ 0.53393% sunoffense.................... 0.50208% rainoffense................... 0.36964% multiweather.................. 0.29840% monowater..................... 0.12824% monobug....................... 0.11567% hailoffense................... 0.09053% monoice....................... 0.08382% tailwind...................... 0.08214% monofighting.................. 0.05364% mononormal.................... 0.05281% monopsychic................... 0.04778% monofairy..................... 0.04778% rainstall..................... 0.04359% monosteel..................... 0.04191% dragmag....................... 0.03856% hailstall..................... 0.03772% monoelectric.................. 0.03688% gravity....................... 0.03353% sandstall..................... 0.03185% monorock...................... 0.03018% monoground.................... 0.02515% monopoison.................... 0.02347% monodragon.................... 0.02263% monoflying.................... 0.02179% trickrain..................... 0.02095% sandoffense................... 0.01928% monoghost..................... 0.01760% allweather.................... 0.01676% monofire...................... 0.01341% trapper....................... 0.01257% monodark...................... 0.01173% trickhail..................... 0.00922% monograss..................... 0.00671% tricksun...................... 0.00503% tricksand..................... 0.00251% sunstall...................... 0.00168% Stalliness (mean: -0.108) -2.0|### |#### -1.5|####### |########### -1.0|############# |################### -0.5|######################### |############################## 0.0|############################# |########################## +0.5|#################### |############### +1.0|########## |#### +1.5|## |## +2.0|## |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.44%