weatherless...................89.45419% balance.......................37.34945% offense.......................35.10978% hyperoffense..................13.96931% stall......................... 8.36146% voltturn...................... 6.07531% semistall..................... 5.21000% rain.......................... 4.42568% sun........................... 2.87015% hail.......................... 2.69353% sunoffense.................... 1.61130% trickroom..................... 1.16116% sand.......................... 0.60242% rainoffense................... 0.56642% choice........................ 0.43002% monotype...................... 0.33618% monowater..................... 0.23050% tailwind...................... 0.19519% hailoffense................... 0.13190% sandstall..................... 0.11864% hailstall..................... 0.06090% multiweather.................. 0.04551% monoice....................... 0.04359% trickrain..................... 0.01689% monoelectric.................. 0.01530% mononormal.................... 0.01488% monobug....................... 0.01104% monorock...................... 0.00826% monopsychic................... 0.00429% monofighting.................. 0.00393% monofire...................... 0.00116% monoghost..................... 0.00110% monoground.................... 0.00104% monodragon.................... 0.00089% dragmag....................... 0.00085% sandoffense................... 0.00054% monofairy..................... 0.00020% monoflying.................... 0.00005% allweather.................... 0.00002% monosteel..................... 0.00000% rainstall..................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.074) -2.0|#### |##### -1.5|###### |######### -1.0|########### |############# -0.5|################## |############################## 0.0|######################## |######################## +0.5|######################## |################ +1.0|############## |##### +1.5|### |###### +2.0|##### |### +2.5|# |### more negative = more offensive, more positive = more stall one # = 0.45%