weatherless...................89.22782% balance.......................34.16878% stall.........................24.79274% offense.......................23.66885% hyperoffense..................11.93007% semistall..................... 5.43956% hail.......................... 4.92862% voltturn...................... 4.74786% rain.......................... 4.14335% sun........................... 1.02223% sand.......................... 0.92367% trickroom..................... 0.50358% sandstall..................... 0.38536% choice........................ 0.30314% rainoffense................... 0.29808% sunoffense.................... 0.27753% multiweather.................. 0.24566% tailwind...................... 0.10610% monotype...................... 0.10144% hailoffense................... 0.08834% monowater..................... 0.06245% monoice....................... 0.01832% mononormal.................... 0.00790% monoelectric.................. 0.00512% monorock...................... 0.00404% monobug....................... 0.00275% trickrain..................... 0.00206% hailstall..................... 0.00095% monofighting.................. 0.00040% monopsychic................... 0.00028% monoghost..................... 0.00013% dragmag....................... 0.00009% monofire...................... 0.00006% sandoffense................... 0.00004% monodragon.................... 0.00001% monoflying.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monosteel..................... 0.00000% monopoison.................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.511) -2.0|###### |###### -1.5|######## |######### -1.0|######## |######## -0.5|########### |######################## 0.0|############################## |############################## +0.5|####################### |#################### +1.0|################### |####### +1.5|#### |#################### +2.0|################ |########## +2.5|## |################### more negative = more offensive, more positive = more stall one # = 0.36%