weatherless...................60.01715% offense.......................37.73734% balance.......................32.57443% sand..........................27.41947% hyperoffense..................19.85918% rain..........................10.17049% semistall..................... 7.35954% voltturn...................... 4.95885% stall......................... 2.46952% sandoffense................... 1.92171% choice........................ 1.87682% rainoffense................... 1.68861% monotype...................... 1.59383% hail.......................... 1.55481% sun........................... 1.10539% trickroom..................... 0.72711% sandstall..................... 0.54518% monowater..................... 0.35575% monofighting.................. 0.33544% multiweather.................. 0.23783% monoelectric.................. 0.22866% sunoffense.................... 0.19664% monobug....................... 0.14644% monodragon.................... 0.10876% mononormal.................... 0.10365% monodark...................... 0.08844% monoflying.................... 0.08844% monosteel..................... 0.07928% monorock...................... 0.05896% monoghost..................... 0.05896% hailoffense................... 0.05896% monopoison.................... 0.02948% monopsychic................... 0.02948% monoice....................... 0.02948% Stalliness (mean: -0.193) |#### -2.0|# |######### -1.5|############## |############### -1.0|############## |################## -0.5|########################### |############################## 0.0|########################## |###################### +0.5|######################### |############## +1.0|########## |###### +1.5|######### |## +2.0| | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.40%