weatherless...................51.25544% balance.......................50.32892% sand..........................43.44242% semistall.....................17.70864% offense.......................17.29614% hyperoffense.................. 7.51014% stall......................... 7.15615% rain.......................... 4.60327% voltturn...................... 1.14575% trickroom..................... 0.89405% sandstall..................... 0.74645% sun........................... 0.68161% choice........................ 0.46706% rainoffense................... 0.41520% sandoffense................... 0.30460% sunoffense.................... 0.15526% hail.......................... 0.01727% monowater..................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.459) | -2.0| |## -1.5|## |## -1.0|## |# -0.5|####### |#### 0.0|#### | +0.5|############################## |###### +1.0|###### |#### +1.5|########### |# +2.0| | +2.5|### | +3.0| more negative = more offensive, more positive = more stall one # = 1.18%