balance.......................74.95666% sand..........................74.28819% weatherless...................20.79287% semistall.....................14.31051% stall......................... 7.13568% rain.......................... 4.89935% offense....................... 2.40652% hyperoffense.................. 1.19063% voltturn...................... 0.75172% sandstall..................... 0.13068% rainoffense................... 0.09721% trickroom..................... 0.05657% choice........................ 0.04582% sandoffense................... 0.02177% sun........................... 0.01922% sunoffense.................... 0.00723% hail.......................... 0.00037% monowater..................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.673) | -2.0| | -1.5| | -1.0| | -0.5| | 0.0|# | +0.5|############################## |# +1.0|## |# +1.5|##### | +2.0| | +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 2.28%