weatherless...................80.64365% balance.......................38.99572% offense.......................29.89087% hyperoffense..................20.12085% voltturn......................15.58086% sand..........................11.27924% semistall..................... 6.54076% sun........................... 5.11945% stall......................... 4.45180% trickroom..................... 2.20764% rain.......................... 1.90575% choice........................ 1.37278% hail.......................... 1.25129% sandstall..................... 1.04872% sunoffense.................... 0.62699% tricksun...................... 0.27383% multiweather.................. 0.19912% hailoffense................... 0.15468% rainoffense................... 0.12123% sandoffense................... 0.09195% monotype...................... 0.08593% dragmag....................... 0.07392% monowater..................... 0.02037% monosteel..................... 0.01684% monoground.................... 0.01333% gravity....................... 0.01188% monorock...................... 0.01018% sunstall...................... 0.00702% tricksand..................... 0.00640% monopsychic................... 0.00607% monoghost..................... 0.00554% monopoison.................... 0.00471% monobug....................... 0.00404% monodragon.................... 0.00374% rainstall..................... 0.00239% monoelectric.................. 0.00230% monofire...................... 0.00200% monofighting.................. 0.00195% monodark...................... 0.00060% mononormal.................... 0.00059% trickhail..................... 0.00047% monoflying.................... 0.00043% monoice....................... 0.00001% tailwind...................... 0.00001% monograss..................... 0.00001% hailstall..................... 0.00000% monofairy..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.100) |##### -2.0|########### |########### -1.5|########## |######### -1.0|######### |############### -0.5|################# |######################## 0.0|############################## |############################ +0.5|############################## |################ +1.0|########## |######## +1.5|##### |## +2.0|## |# +2.5| |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.41%