weatherless...................80.44312% balance.......................40.04596% offense.......................21.82508% voltturn......................18.35137% hyperoffense..................17.21528% sand..........................15.32379% semistall.....................11.70719% stall......................... 9.20649% sandstall..................... 2.18662% sun........................... 1.64717% choice........................ 1.58897% trickroom..................... 1.51704% rain.......................... 1.50400% hail.......................... 1.13783% sunoffense.................... 0.15023% dragmag....................... 0.12640% multiweather.................. 0.05591% tricksun...................... 0.05380% sandoffense................... 0.04332% hailoffense................... 0.04230% rainoffense................... 0.03726% monotype...................... 0.01288% gravity....................... 0.01122% monosteel..................... 0.00352% monowater..................... 0.00257% tricksand..................... 0.00198% monorock...................... 0.00192% monodragon.................... 0.00125% monoground.................... 0.00117% monobug....................... 0.00059% monopoison.................... 0.00053% sunstall...................... 0.00045% monofire...................... 0.00043% monofighting.................. 0.00033% monopsychic................... 0.00031% monoghost..................... 0.00023% monoelectric.................. 0.00015% monoflying.................... 0.00003% mononormal.................... 0.00002% trickhail..................... 0.00002% monodark...................... 0.00002% rainstall..................... 0.00001% tailwind...................... 0.00000% monograss..................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% monofairy..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.202) |##### -2.0|######## |########### -1.5|####### |###### -1.0|#### |######## -0.5|######### |################### 0.0|######################## |########################### +0.5|############################## |################### +1.0|############ |################ +1.5|######## |##### +2.0|##### |# +2.5|# |## +3.0|#### more negative = more offensive, more positive = more stall one # = 0.43%