weatherless...................92.97596% offense.......................44.42649% balance.......................37.59953% hyperoffense..................10.60307% voltturn...................... 5.75483% semistall..................... 4.85219% hail.......................... 3.15333% sun........................... 2.84588% stall......................... 2.51872% trickroom..................... 1.62002% monotype...................... 1.44659% sunoffense.................... 1.28498% choice........................ 0.99724% rain.......................... 0.62672% sand.......................... 0.41782% monoice....................... 0.33898% hailoffense................... 0.31927% monobug....................... 0.22467% monofighting.................. 0.18132% mononormal.................... 0.14584% monorock...................... 0.13402% gravity....................... 0.10248% monopsychic................... 0.09460% monoghost..................... 0.09066% monograss..................... 0.07883% monoflying.................... 0.07095% sandstall..................... 0.06701% dragmag....................... 0.06307% rainoffense................... 0.05912% tailwind...................... 0.05912% monodark...................... 0.05124% monoelectric.................. 0.03547% monowater..................... 0.03153% hailstall..................... 0.03153% monodragon.................... 0.02365% monofairy..................... 0.02365% monofire...................... 0.02365% sandoffense................... 0.01971% multiweather.................. 0.01971% trickhail..................... 0.01971% monosteel..................... 0.01577% trickrain..................... 0.01577% tricksun...................... 0.01182% sunstall...................... 0.00394% monopoison.................... 0.00394% monoground.................... 0.00394% Stalliness (mean: -0.065) |### -1.5|##### |######## -1.0|################ |##################### -0.5|########################## |############################## 0.0|############################# |######################### +0.5|####################### |############## +1.0|########## |###### +1.5|## |# +2.0|# |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%