weatherless...................93.23346% offense.......................43.69929% balance.......................38.12384% hyperoffense..................10.35897% voltturn...................... 6.07475% semistall..................... 5.03106% hail.......................... 2.96726% sun........................... 2.86246% stall......................... 2.78684% trickroom..................... 1.46945% monotype...................... 1.29891% sunoffense.................... 1.29741% choice........................ 0.97765% rain.......................... 0.55485% sand.......................... 0.39805% monoice....................... 0.35273% hailoffense................... 0.29006% monofighting.................. 0.16896% monobug....................... 0.16744% mononormal.................... 0.11633% gravity....................... 0.08903% monorock...................... 0.08886% monoghost..................... 0.08710% monopsychic................... 0.07474% monograss..................... 0.07432% sandstall..................... 0.06607% tailwind...................... 0.06291% dragmag....................... 0.06080% monoflying.................... 0.06070% monodark...................... 0.05037% rainoffense................... 0.04703% monowater..................... 0.02941% monoelectric.................. 0.02806% hailstall..................... 0.02650% monofairy..................... 0.02085% monofire...................... 0.02085% trickhail..................... 0.01998% monodragon.................... 0.01890% sandoffense................... 0.01645% multiweather.................. 0.01608% monosteel..................... 0.01520% tricksun...................... 0.01043% trickrain..................... 0.00484% sunstall...................... 0.00283% monopoison.................... 0.00283% monoground.................... 0.00283% Stalliness (mean: -0.047) |### -1.5|##### |####### -1.0|################ |#################### -0.5|######################### |############################## 0.0|############################# |########################## +0.5|####################### |############## +1.0|########### |###### +1.5|## |## +2.0|## |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%