weatherless...................95.49935% balance.......................42.12082% offense.......................38.97510% stall......................... 7.32332% hyperoffense.................. 6.38231% voltturn...................... 5.90300% semistall..................... 5.19845% sun........................... 2.16610% hail.......................... 1.96923% sunoffense.................... 1.01482% monotype...................... 0.78299% trickroom..................... 0.71329% monoice....................... 0.67717% choice........................ 0.18845% sand.......................... 0.18546% rain.......................... 0.17986% monograss..................... 0.09256% tailwind...................... 0.05130% gravity....................... 0.04703% hailoffense................... 0.02507% sandstall..................... 0.02305% monowater..................... 0.01306% trickhail..................... 0.00521% trickrain..................... 0.00408% monobug....................... 0.00020% monorock...................... 0.00020% mononormal.................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.156) |### -1.5|## |#### -1.0|############### |########### -0.5|##################### |############################## 0.0|############################ |############################# +0.5|############################ |############# +1.0|################ |##### +1.5|## |#### +2.0|##### |##### +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%