weatherless...................97.18793% offense.......................42.63855% balance.......................31.45186% stall.........................16.35798% hyperoffense.................. 5.88573% voltturn...................... 3.84307% semistall..................... 3.66587% hail.......................... 1.55048% sun........................... 1.18165% trickroom..................... 1.03063% monotype...................... 0.76765% monoice....................... 0.70376% choice........................ 0.66168% sunoffense.................... 0.44142% monograss..................... 0.06306% rain.......................... 0.04591% sand.......................... 0.03403% sandstall..................... 0.01244% tailwind...................... 0.00411% gravity....................... 0.00367% trickhail..................... 0.00096% monowater..................... 0.00082% hailoffense................... 0.00051% trickrain..................... 0.00034% monobug....................... 0.00001% monorock...................... 0.00001% sandoffense................... 0.00000% sunstall...................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.234) |##### -1.5|## |### -1.0|#################### |########### -0.5|######## |############################## 0.0|################ |######################## +0.5|############# |######### +1.0|######### |## +1.5|# |##### +2.0|########## |########## +2.5|##### | +3.0| more negative = more offensive, more positive = more stall one # = 0.55%