sand..........................58.95656% weatherless...................40.32528% balance.......................32.02289% offense.......................29.56756% semistall.....................19.66801% stall......................... 9.93945% hyperoffense.................. 8.80208% sandstall..................... 6.30306% sandoffense................... 4.79584% dragmag....................... 2.89712% batonpass..................... 2.80854% rain.......................... 0.91374% trapper....................... 0.55269% multiweather.................. 0.38633% sun........................... 0.19075% choice........................ 0.01196% rainoffense................... 0.01004% sunoffense.................... 0.00988% monotype...................... 0.00313% mononormal.................... 0.00224% monowater..................... 0.00059% monopsychic................... 0.00015% monograss..................... 0.00012% monofighting.................. 0.00002% monobug....................... 0.00001% voltturn...................... 0.00001% monopoison.................... 0.00000% rainstall..................... 0.00000% monorock...................... 0.00000% monosteel..................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% monoghost..................... 0.00000% sunstall...................... 0.00000% hail.......................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.335) -2.0|# |# -1.5|##### |############# -1.0|######################## |################### -0.5|####################### |#################### 0.0|################### |######################## +0.5|######################## |####################### +1.0|############################## |########################## +1.5|######################### |############## +2.0|######### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.33%