offense.......................48.25212% weatherless...................45.94809% rain..........................29.09605% hyperoffense..................22.46645% balance.......................21.38948% sun...........................19.14725% sand.......................... 8.83651% rainoffense................... 5.34075% multiweather.................. 4.74929% stall......................... 4.69633% batonpass..................... 3.87535% monotype...................... 3.78708% semistall..................... 3.19562% sunstall...................... 2.77189% hail.......................... 1.75671% sunoffense.................... 1.60664% mononormal.................... 1.59781% dragmag....................... 1.40360% sandoffense................... 1.02401% choice........................ 0.71504% monopsychic................... 0.69739% sandstall..................... 0.64442% rainstall..................... 0.51201% monodark...................... 0.48552% monoflying.................... 0.38842% monowater..................... 0.20304% monoground.................... 0.20304% trickroom..................... 0.13242% voltturn...................... 0.11476% monobug....................... 0.11476% monorock...................... 0.10593% monoelectric.................. 0.09710% trickrain..................... 0.08828% monoice....................... 0.08828% trapper....................... 0.07945% monograss..................... 0.07062% monosteel..................... 0.06179% monofighting.................. 0.06179% monodragon.................... 0.06179% hailoffense................... 0.05297% monoghost..................... 0.04414% monofire...................... 0.03531% monopoison.................... 0.02648% monofairy..................... 0.02648% Stalliness (mean: -0.332) -2.5|# | -2.0|## |##### -1.5|######### |#################### -1.0|##################### |############################## -0.5|####################### |############################## 0.0|################### |################# +0.5|######### |######## +1.0|##### |## +1.5|### |## +2.0|### |#### +2.5| more negative = more offensive, more positive = more stall one # = 0.47%