weatherless...................53.08304% sand..........................41.45835% offense.......................40.33268% hyperoffense..................28.48703% balance.......................21.63531% sandoffense...................11.83901% stall......................... 5.31352% semistall..................... 4.23147% sandstall..................... 3.70704% rain.......................... 3.36848% hail.......................... 2.10720% rainoffense................... 1.97633% dragmag....................... 1.86348% monotype...................... 1.81985% voltturn...................... 1.39216% choice........................ 1.30586% trickroom..................... 0.66573% multiweather.................. 0.47796% sun........................... 0.46658% monowater..................... 0.33097% monoice....................... 0.28924% monosteel..................... 0.26553% monofighting.................. 0.20769% hailstall..................... 0.19820% monorock...................... 0.13751% monobug....................... 0.13466% monopsychic................... 0.12803% sunoffense.................... 0.10811% monoflying.................... 0.10337% gravity....................... 0.10242% tricksand..................... 0.07871% hailoffense................... 0.07492% mononormal.................... 0.07018% monopoison.................... 0.05595% monoground.................... 0.04931% monofire...................... 0.03983% monodark...................... 0.03793% monograss..................... 0.03035% monodragon.................... 0.02845% monoelectric.................. 0.02276% tricksun...................... 0.00759% monoghost..................... 0.00569% tailwind...................... 0.00285% trapper....................... 0.00285% rainstall..................... 0.00285% monofairy..................... 0.00190% sunstall...................... 0.00095% Stalliness (mean: -0.351) -2.0|#### |######## -1.5|################ |############################# -1.0|############################## |############################## -0.5|########################### |###################### 0.0|##################### |############### +0.5|############## |########### +1.0|####### |##### +1.5|#### |#### +2.0|## |### +2.5|### more negative = more offensive, more positive = more stall one # = 0.39%