sand..........................54.14562% weatherless...................42.65675% hyperoffense..................34.63505% offense.......................33.79686% sandoffense...................18.87341% balance.......................16.92962% stall......................... 9.00761% sandstall..................... 5.71081% semistall..................... 5.63085% rain.......................... 2.37730% rainoffense................... 1.61050% voltturn...................... 1.55090% dragmag....................... 1.15433% choice........................ 1.11741% hail.......................... 0.96031% trickroom..................... 0.45887% multiweather.................. 0.24372% monotype...................... 0.12551% sun........................... 0.10374% sunoffense.................... 0.10189% tricksand..................... 0.03983% gravity....................... 0.03541% monofighting.................. 0.03404% hailoffense................... 0.02821% monorock...................... 0.02704% monoground.................... 0.02308% hailstall..................... 0.02006% monowater..................... 0.01748% monosteel..................... 0.01284% monobug....................... 0.00533% monoflying.................... 0.00414% monoice....................... 0.00146% monograss..................... 0.00005% monopsychic................... 0.00002% mononormal.................... 0.00002% monopoison.................... 0.00001% monodark...................... 0.00000% tricksun...................... 0.00000% monofire...................... 0.00000% monoelectric.................. 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.352) -2.0|####### |########### -1.5|###################### |############################## -1.0|########################### |######################## -0.5|################# |################# 0.0|################ |########### +0.5|###### |########### +1.0|####### |###### +1.5|##### |######## +2.0|#### |##### +2.5|### more negative = more offensive, more positive = more stall one # = 0.42%